The GDL crew compared notes to see what games we would recommend with less than two weeks left until Christmas! Have some time off coming up? Looking for a way to make the Holidays fun? Put that Amazon Prime to use or visit stores like Barnes and Noble, Target, and local comic/hobby shops and get…
Kellian recently contributed to a No Proscenium article “On Accessibility and the Demand for Immersive Experiences (Future of Storytelling Festival Recap)” along with Kathryn Yu and Leah Ableson. Below, we’ve included Kellian’s contribution and hope you’ll click the link above to read the rest!! In a small way, FoST may have showed us what we want the future…
We sent a few questions to Myles Nye for a quick Q&A to help get the word out about The Heritage Scare, “a competitive haunted house: a haunt that you play as a game!” We encourage everyone we know in LA to go to this in our place and tell us how great it is!…
Cody is a Digital Interactive Designer at the Smithsonian Center for Learning and Digital Access! He caught us up on both what he and the Smithsonian are working on! Q: What is your name? Cody Coltharp. Q: What is your favorite color? Technicolor. Q: What is the average velocity of an unladen swallow? Ooo, ooo,…
We interviewed Librarians Rachel A. McCaskill and Jenny Stout of Virginia Commonwealth University Libraries (VCU) about experience making a game for their library on the Edventure Builder!
Green Door Labs happily welcomes a guest post from Devin Caldwell, freelance writer and LARPing enthusiast, on how to enjoy and make the most out of your LARPing experience. A Beginners Guide to LARPing LARPing stands for “live action roleplaying.” It involves getting a group of people together to roleplay characters that act out stories and scenarios…
We interviewed Librarians Rachel A. McCaskill and Jenny Stout of Virginia Commonwealth University Libraries (VCU) about experience making a game for their library on the Edventure Builder!
Hello and welcome to the newest, latest, GMO-Free edition of Green Door Four! Did you miss me? We are starting something a little different with this month coming to a close. Instead of a weekly looking back, I will be doing a monthly looking back of four standout articles, links, reviews, puppy photos, etc. Please hold…
WE DID IT!! Club Drosselmeyer *actually* happened, which to me is nothing short of a miracle. We started with sort of a crazy idea that 95% of people didn’t entirely understand and we ended up with a magic, immersive, interactive world with puzzles and clues and acrobats, juggling, tap dancers, swing dancing, a full band…
This summer I’ve been working on a series of non-digital with the Detroit Institute of Arts games for their family audiences and it’s fun to see how sometimes the concepts of good game design cross over so nicely from digital to analog games. (Sometimes they don’t- as seen in my paper game escapade at the crane…